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Hi everyone! 

I hope that all of you and your families continue to be safe and well during these difficult times. I continue to be so pleased and grateful that so many of you are using some of your downtime to play and enjoy our games and that many of you are pulling some games off your shelves that you are now getting to play for the first time! It is gratifying to know that we can play some small part in helping you through this time by finding diversion, education, and enjoyment in our games. I'm so happy, too, to see that so many of you are playing our games with your families. I hope that our new P500 addition this month from designer Ed Beach will give you one more excellent multi-player game that your family (or any group of gamers) can enjoy together.

Health-wise, we're all doing well here; to date, there are no GMT team members around the world—at least that I know of—who have contracted the virus. We do have one of our warehouse workers who won't be coming back to work next week along with the rest of us due to COVID exposure. They will self-quarantine for a couple weeks before rejoining us.

And if you missed that brief reference in the previous paragraph, the big news here is that we will be re-opening next Monday, May 25th! We are excited to get back to work sending lots of great games to our customers, answering our chat lines, and handling any outstanding customer service issues.

When we open on May 25th:

If you want a quick answer from the office while they're climbing out from under the email load that's been building up for the past 10 weeks, chat is probably your best bet (click the link at the top right of any page on our website).

Our warehouse folks will be busy moving pallets and boxes around and prepping games to ship for a couple days while getting used to our new work environment. Then, on Wednesday, May 27th, we'll begin shipping Batch 1 of 3 batches of P500 orders that we'll ship out over the coming 2-3 months. Please see the "Charging and Shipping" section later in this update for all the details. It's going to be a busy and exciting time!

New Work Environment. That said, I'm going to ask all of you to please be patient with us as we re-open. As you've probably noted from governors' speeches and news coverage, "going back to work" is going to be quite a lot different for us—and much of America and the world—now. Both to ensure a safe environment for our employees and to comply with CDC and OSHA guidelines, we, like many businesses, have transformed our work space and procedures to minimize the possibility of exposing our employees to the virus as they return to work.

So, we'll be handling your games in masks and gloves, with temperature checks as employees come to work and several workspace cleanings throughout the day, staggered lunch and break times, lots of sanitizer available, etc. We've moved to two shifts to decrease "shared space" in the warehouse and moved all the workstations and build stations out of proximity from one another.

Our new warehouse shifts will run from 9 p.m. to 5 a.m. and 4 a.m. to noon Monday to Friday (with an hour in which both shifts will be there for cleaning and coordination). We're sending the morning shift home at noon because we don't want warehouse workers exposed to the heat of a Central California summer in a hot warehouse while wearing masks and gloves. Then, once it cools off a bit, the night shift will come in and start at 9 p.m.

The result of all this will most certainly be greater safety for our workers. It will also likely mean, for a while at least, less efficiency. As our teams get accustomed to the changes, we expect things will improve on the efficiency front, and we all live in hope that we'll be in a position to relax these requirements over the coming months. But for now, there's definitely going to be a period of adjustment and acclimation. So please be kind to our office folks when you chat or email; it's going to be a rough time for them as we return to work.

New Expanded Office and Chat Line Hours (9 p.m. to 4 p.m. Pacific time, M-F). The good news—especially for our overseas customers—is that with two shifts running (night and early morning), plus a skeleton office staff in air-conditioned offices in the early afternoon, you'll have greater access to our office folks than ever before. Bandwidth may well be an issue for us as we get up to speed, but we'll now be open with chat lines manned from 9 p.m. (2100) Pacific time until 4 p.m. (1600) Pacific time Monday-Friday. So the Chat lines will be open a total of 19 hours per day! We hope you enjoy this expanded access to our customer support staff.

Game Development and Art. As we re-open and can begin charging and shipping a backlog of P500 games now back from the printer, our development and art teams will resume their normal operating pace. We have a TON of games nearing print readiness (check out the Tentative Production Queue later in this update), and we anticipate maintaining a very full pipeline and throughput of games throughout 2020 and into 2021.

Adding New P500s - Constrained but Growing. Starting in June, we'll start adding a few more items (both new games and reprints) to the P500 list. It'll still be fewer than before we closed down, but we have quite a few exciting games to refill the P500 pipeline over the comings months.

P500 Charging/Shipping. Please see the P500 Charging and Shipping Section later in this update for full details. Briefly, though, we are going to charge for Batch 1 (4 P500 games, including Imperial Struggle) beginning THIS WEDNESDAY, May 20. Then, by next Wednesday, the 27th, we should be able to beginning shipping all four items in that batch.

Charging/Shipping Near-Term Process and Rationale. As I mentioned last month, by the time we open next Monday, we're going to have TWELVE games/modules in the warehouse as we get back to more normal operations. Our plan at this point is to charge and ship those items in three batches of four items each, roughly one month apart. (See the Charging and Shipping section below for details on the three groups.) We're doing this to try to mitigate the hit to anyone's credit card all at once. So we'll spread these out to make it easier on all of you. Note, though, that we're putting Imperial Struggle in the first batch. This is a win-win, as over 3,900(!) of you want it, the highest P500 total by far in our history. And it's a win for us because being able to charge for those 3,900+ orders will go a long way toward replenishing our cash reserves.

A Reminder Note About Your P500 Orders. (I mentioned this last month, but it bears repeating, as some of your situations may well have changed since then.) I know that this period of time has been taxing for many of us. If it has caused you financial hardship, PLEASE don't feel like you're hurting us if you need to cancel some of your P500 orders that are charging and shipping soon. I've laid out the details of what's going to charge with which batch mainly so that you can see up front what your costs will be in each of our 3 months of charges once operations begin again. If you need to pare some orders in light of that, please know that we understand. I don't want anyone to experience financial hardship because they felt like they had to "keep their promise to GMT" about a P500 order. So if you need to cancel (I know this probably sounds weird to hear a company leader say this), it's OK—we understand. Games will be there later when you're ready; please take care of yourselves first.

Last thing on this topic, for those of you who don't actually know how to cancel or reduce quantity on a P500 order, our website makes it really easy. Just go to www.gmtgames.com and go into your MY ACCOUNT section—accessed from the top right menu of any page on our website. Log in, then choose ORDER HISTORY, and you'll see all your P500 orders. In the "P500 Section" of each order, you'll see some highlighted red text with your options. Choose "Delete from Order" to delete that entire order, or if you have a quantity greater than 1 on order for that item, you can choose "Remove 1 from Order" to decrease the quantity ordered. I hope this is helpful!

- Gene

Now, on to our other news for this month...

Preview of Versailles 1919, by Mark Herman and Geoff Engelstein.
This past week, Geoff and Mark created a 27-minute unboxing video, narrated (with some tips) by the designers. This is a great introduction to the game. We hope you enjoy it! Here's the link:

Versailles 1919 Designer Unboxing Video

Find Opponents on GMT's Discord Server (Managed by Mitchell Land and Joel Toppen). Fellow gamers, in this time of social distancing, we’d like to take this opportunity to remind you that GMT maintains a Discord server which can be used to facilitate both finding an opponent and playing with that opponent using voice communication. To keep SPAMmers and BOTs out of the server, you need to contact either Mitchell Land (webmaster@gmtgames.com) or Joel Toppen (joel_m_toppen@msn.com) for a Discord invite. Enjoy the gaming and stay safe!

Discord for COIN Players! While we're mentioning Discord, we learned this past month that there is a dedicated Discord Server for COIN players! If you're interested in joining, click here for an invitation

New "Reavers and Reformers" Facebook Group. Designer Ed Beach has started a new Facebook Group to support and discuss his three 16th-century GMT games. So if you're a fan of Here I Stand, Virgin Queen, or want to get more info about Ed's newest game for us, Border Reivers, check out this FB Group. Here's the Link:  Reavers and Reformers Facebook Group

Thunder Alley Continues to Roll. It's always nice to see a game that's several years old continue to receive plaudits in "Best of" lists and awards. So congrats to Jeff and Carla Horger, as their Thunder Alley was recently recognized at #7 in The Boardgame Halv's list of Top Ten Sports Games. We appreciate the recognition and congratulate Jeff and Carla for creating a game and series that continues to bring joy to our gaming tables.

Some Resources for Filling Your Downtime. We've had numerous requests from customers to give them some ideas of what GMT-related material they can read or use online to help fill the downtime many of us are experiencing. Here's a list of some resources and recent articles that we hope you'll find helpful:

Digital Labyrinth is on Steam Early Access for PC and Mac! It's here and it's really good—even on early access. And the latest update included Mac users! Playdek is clearly still working on streamlining and fixing bugs (that's what early access is for), but already we're getting lots of good feedback from players and reviewers. If you'd like to see what a walk-though of a turn looks like, check out this video of the game's Tutorial by our friends at Gaming Rules! Enjoy!

SpaceCorp with Your 5 and 7 Year Old? Yes!!! I thought it was very cool to see that Michal at The Boardgames Chronicle and his wife had introduced their boys (age 7 and 5) to SpaceCorp and played it together as a family! Check out Michal's recap here, or click the image at left. 

Keep up with GMT Online
Virtually every day, we announce new information, show off upcoming products, or give you a peek under the hood of our new designs in our various online sites and forums. For those of you looking to keep up with us online, here is where you can find us. Drop in and start a conversation!

GMT Games Website
InsideGMT blog
Official GMT Games Facebook Group
GMT Facebook Page
GMT Twitter Feed
GMT on Instagram
GMT on BoardGameGeek
GMT YouTube Channel
GMT on ConsimWorld

We are doing our best to segment this update so it's easier for you all to read. Here is what you'll find in the rest of today's update:

- P500 Additions
- News You Can Use
- Digital Games
- InsideGMT
- Charging and Shipping Update 
- Production Outlook
- Coming Events
- Project Updates and Sample Art
- P500 Reprint Tracking 

Thanks, as always, for your support of GMT Games! Enjoy the games! - Gene

New P500 Additions. We have one new P500 addition this month—and it's probably a surprise! We haven't talked much about this one in public to date, but we are very excited to bring you a brand new design from master designer Ed Beach. In my book, everything Ed touches turns to gaming gold. From our best-sellers like Here I Stand and Virgin Queen to the GCACW games he's designed for our friends at MMP, to my favorite digital game, Civilization 6, Ed just knows how to design fun and immersive games set amidst rich history.

This time, Ed's newest design transports us to the 16th century, the time of the Border Reivers who fought for dominance amongst the windswept hills and barren beauty along the Anglo-Scottish border, where prominent families on both sides of the border competed for resources, lands, and renown. 

This game is set in the same period as Here I Stand and Virgin Queen, but the resemblance pretty much ends there. Border Reivers isn't a massively intricate CDG like those two games, but it is still dripping with history, as you'd expect from a game designed by Ed Beach. Border Reivers is a faster-playing game of resource competition, raids, and battle for 2-6 players. It contains elements of both wargames and thematic strategy games. It's hard to compare it to a game you've already played, because it is its own unique game. It feels a little Euro-like, but you do spend the end of each turn making a series of direct attacks on your competition. Of the GMT game line, it's probably most like Conquest of Paradise in the sense that you are planning, raiding, fighting, and competing for resources, control, and reputation. But if you also enjoy strategy games that include card drafting like Seven Wonders or building up resources to prepare you for raids as in Raiders of the North Sea, you'll probably really enjoy what Ed has created in Border Reivers. 

Here is a brief tease for P500 additions lining up in the coming months. Note that this is not a comprehensive list, so I will switch these up a bit from month to month. Over the coming 1-6 months, I anticipate that we will add:

Here's an update from our friends at Playdek:

Joel here, and I do hope everyone is as safe and healthy as possible. This month we are celebrating the one year anniversary of the digital release of Mark Herman’s Fort Sumter: The Secession Crisis. Two years ago at the GMT Weekend at the Warehouse Gene told Gary and I about this incredible game that was coming from Mark—a small, quick-playing game with great unfolding strategy where players could play a game in under 20 minutes. Once we played it, we "got it" and decided that it needed to come to digital. If you haven’t played it yet, then we hope you take advantage of the anniversary sale that will start this Thursday and run for one week. If you are already a fan, then please let us know your thoughts on social media and the Steam community hub.
 
At the San Diego Historical Game Con, I got a playthrough of the game by Mark himself, and I have to say that it was the best playthrough I have ever received (though Jason Carr’s are a close second!). We asked Mark to make a playthrough video of the game for the elebration, and you can find it by clicking the image link below:
 
We are also hard at work on Labyrinth improvements and fixes and will have another update out as soon as we can. As always, thanks for playing! - Joel
Click this link to check out Playdek's cache of Digital Labyrinth Interviews and Trailers!

Digital Versions of our Games from Playdek

Labyrinth, designed by Volko Ruhnke. Expansions designed by Trevor Bender:
Steam Early Access (for Mac and PC )

Twilight Struggle, designed by Jason Matthews and Ananda Gupta:
Steam (for Mac and PC)
iOS
Android

Mark Herman's Fort Sumter:
Steam (for Mac and PC)
iOS
Android
ETO Series Updates. For you fans of Frank Chadwick's ETO Series, check out Alan Emrich’s ETO Series Updates Page.

CSR Awards are Back! After a long hiatus, the Charles S. Roberts Awards are back this year! Voting is open until May 31. If you'd like more information about voting for your favorite Conflict Simulations, click the banner below.
Solo System for Plains Indian Wars! Thanks to a talented customer who offered to help, we're adding a solitaire system to Plains Indian Wars! When you get a minute, check out this video by Louisiana historian/Lecturer, Dr. Stephen Michot. https://www.youtube.com/watch?v=9Myq4BOndrY&feature=youtu.be Thanks, Dr. Michot! More details on this as we get closer to production.

Video for Red Flag Over Paris. For those of you who are interested in learning more about our newest Lunchtime P500 Game, Red Flag Over Paris, Designer Fred Serval has created an excellent YouTube video (in English) that gives an overview of the game, offers historical background details, and points out the design differences between Red Flag Over Paris and Mark Herman's Fort Sumter. This is an excellent "Inside the Game" video that I highly recommend you check out if you have any interest in this game or historical period. Here's the Link:

Red Flag Over Paris: 1871 Paris Commune Boardgame Video Overview 

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Videos for The Barracks Emperors. Many thanks to our friends at The Gimpy Gamer, who have created a couple of excellent videos that explain how to play Wray and Brad's new The Barracks Emperors strategy card game. If you have any interest at all in the "Time of Crisis" time period or in strategy games, I highly recommend that you check out these videos. Here are the links:

Overview of The Barracks Emperors Prototype

An Example Game of The Barracks Emperors
 
Fields of Fire "How To" Videos. For those of you who like the idea of Fields of Fire but have trouble navigating through the rules, there's an excellent video resource to help. Check out Soundboard's excellent series of YouTube videos for Fields of Fire. We hope these help you get into the game more quickly and better grasp the flow of Fields of Fire.

Dedicated Wing Leader Website. For you Wing Leader fans, be sure to check out Lee's Designer Website for Wing Leader for extra files and news about the series.

Official GMT Games Facebook Group. Our official GMT Games Facebook Group now is a community of over 6,300 gamers! If you have a Facebook account and you'd like to join our GMT Group to get the latest news, share game pics with other players, or just get your GMT-related questions answered, please go to https://www.facebook.com/groups/gmtgames.

"Not There Yet" P500 Items That Could Use More Orders
Thanks for your orders this past month that helped Pacific WarAlmoravid, Red Storm, and Next War Supplement #3 "Make The Cut"!
(Click on box image to go to Game page on our website for more info and to order.)

Coming This Week in Inside GMT!

Here's an update from Rachel on this week's upcoming Inside GMT articles:

Lots of great stuff coming this week on InsideGMT! First up, today we published an article from Albert Alegre Jove and Volko Ruhnke discussing the Taifa geography found in Almoravid: Reconquista and Reposte in Spain, 1085-1086. If you liked this article and are interested in reading more about Almoravid, check out this three part playtest report series published on InsideGMT in the last few weeks. Next, on Wednesday we will be posting a special surprise from Mike Denson on InsideGMT for you players of The Last Hundred Yards, so keep an eye out for that! Last but not least, on Friday of this week we will be publishing a SpaceCorp solitaire mode playthrough article from The Boardgames Chronicle that we think you all will enjoy.

In the production schedule later in this update, you can see that some of the most recent games that will be shipping from the warehouse are Labyrinth: Forever War ExpansionImperial Struggle, and Wing Leader: Origins, 1936-1942. For those of you who haven’t ordered yet or who are waiting for your copy of these games to come, here are some InsideGMT articles that you can check out:

Imperial Struggle
A Struggle Anew: Imperial Struggle and Its Older Cousin
Imperial Struggle Development Update: Ministry Deck, Event Cards, and New Art!
Playtesting Imperial Struggle
Imperial Struggle: Extended Example of Play
Imperial Struggle: Further Examples of Play

Labyrinth: Forever War
Labyrinth: The Forever War – Challenges in Designing a Simulation Game Based on Current Events

Wing Leader: Origins, 1936-1942
Introducing Wing Leader: Origins

I invite you to visit InsideGMT.com this week to check out the aforementioned articles (and more!) from our team of excellent InsideGMT contributors.

-Rachel B

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This Past Month in InsideGMT!

Here are links to this month's new InsideGMT articles:

Mío Cid: Almoravid Testers’ Replay – Part I
Norway 1940 Campaign: Amongst Our Weaponry
Mío Cid: Almoravid Testers’ Replay – Part II
The Battle of Leipzig in Congress of Vienna (CoV)
Here I Stand: Full 6-Player Game After Action Report
Mío Cid: Almoravid Testers’ Replay – Part III
Next War: Vietnam – What to Expect
The Taifa Geography of Almoravid

And in case you missed it, here are links to last month's InsideGMT articles:

Seas of Thunder: The Banana Boat Song
A New Wargamer’s Reflections on Sekigahara: The Unification of Japan
Optional Cultural Development Tracks for Ancient Civilizations of the Inner Sea (ACIS) and Ancient Civilizations of the Middle East (ACME)
Congress of Vienna Detailed Sequence of Play – The Initial Phase (Part 1 of 5)
Commands & Colors: Medieval Belisarius Campaign Part 6 – Callinicum (531 AD) Part 2
Legend of Rostam: Bonus Scenario for Ancient Civilizations of the Middle East
Congress of Vienna Detailed Sequence of Play – The Diplomacy Phase (Part 2 of 5)
Integrating La Royale – The French Fleet in Seas of Thunder
A New Wargamer’s Insights and Impressions from Peloponnesian War
Red Storm: Baltic Approaches — Playtest Report
Congress of Vienna Detailed Sequence of Play – The Diplomacy Phase Concluded and Government Phase (Part 3 of 5)
A New Wargamer’s Insights and Impressions from Nevsky: Teutons and Rus in Collision, 1240-1242
Congress of Vienna Detailed Sequence of Play – The War Phase I (Part 4 of 5)
Imperial Struggle: Further Examples of Play
Regia Marina: Italian Concerns in the Seas of Thunder Campaign Game
Congress of Vienna Detailed Sequence of Play – The War Phase II (Part 5 of 5)

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More Reading for Those With Unexpected Extra Free Time

Introducing All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918
The Gandhi Chronicles Series
Red Flag Over Paris: The Terrible Year Series
Semper Fi! – The Next War at the Marine War College
Mr. President: Three Presidents for the Price of One Series
Carroll Burns the Bridge: A Narrative-Style AAR Series for Death Valley's Variant Cross Keys Scenario
Gandhi: The Arjuna Chronicles Series
What Does It Take To Have Your Game Accepted By GMT? (2 Part Series)
Many Wonderful Apocalypse Road Articles
Cleared Hot! – A Red Storm Example of Play
Why We Do What We Do in The Last Hundred Yards Series
Beneath the Med: “The Hunters” Heads to Italy
Addition by Subtraction: Creating the 2-Player Bonus Variant for Triumph and Tragedy
Playing the Story in GMT’s Enemy Coast Ahead: The Doolittle Raid
Mystery Wizard: A Detailed Look at Gameplay
Walking the Distant Plain
A Turn in a Nutshell: A Closer Look at “Welcome to Centerville”
Stay Soft or Go Hard: Deciding US Posture in Labyrinth: Awakening
General Eisenhower’s Armchair: How War Becomes a Game
Falling Sky Faction Strategy Series
Twilight Struggle Play the Experts Series
The State of Crisis: Setting the Stage for Flashpoint: South China Sea
Welcome to Frank Chadwick’s ETO Series Team!
Seas of Thunder – Sailing Outside the Edge of the Map
Pins and Strings of the Atlantic Chase
Empire of the Sun: Erasmus Version 2.0 Goes to War
Mass Shipping Day at GMT HQ
Tank Duel Scenario 2: Hold the High Ground Series
The Madness Behind a CDG Solo Method
Imperial Struggle Articles from Ananda Gupta
History Never Repeats Itself When Playing Cataclysm
Talon Tuesday Series
Replicator Tuesday Series
Anatomy of a New Map for Silver Bayonet
Plains Indian Wars Turn by Turn Series

As always, I invite you all to head over to www.insidegmt.com, check out the articles, leave us your comments, and tell us what else you'd like to see us do to make InsideGMT even better! 

Charging and Shipping. We'll ship the TWELVE items in our warehouse in three batches, about a month apart, as follows (Note that there have been some changes to Batch 2 and Batch 3 from last month's update):

The 1st P500 Batch - We will begin charging for the 4 games, below (1 game per day), on this Wednesday, May 20. We plan to begin shipping this batch on May 27.

Imperial Struggle (4 lbs)
Labyrinth: Forever War Expansion (3 lbs)

Men of Iron Tri-Pack (5 lbs)

Wing Leader: Origins, 1936-1942 (2 lbs)

The 2nd P500 Batch - charging and shipping roughly June 15-25 - will include the following 4 products:

Beneath the Med (3 lbs)

Space Empires 4X, 4th Printing (5 lbs)
Space Empires 3" Box (1 lb)
The Battle of Rhode Island (4 lbs)

The 3rd P500 Batch - charging and shipping roughly July 15-25 - will include the following 4 products:

1989, 2nd Printing (4 lbs)
Flying Colors, 3rd Printing (4 lbs)
Flying Colors Update Kit (2 lbs)
Storm Over Asia (4 lbs)

*Note that it is highly likely that Versailles 1919 will be added to this 3rd Batch, but we're not going to add it until we know for certain when it will be in our warehouse.
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For those of you calculating shipping charges for these games, I've included the weights we are using for shipping in parenthesis after each game title, above.

To avoid any delays in your game shipment, please make sure you've updated your charge cards on our website before we charge. If you use the "Pay by Check" P500 option, please send your checks in to arrive by the charge dates. Thanks!

 

Here is our most current Production Status update from Tony and Mark. We update these monthly so that you will be able to follow progress as games get added and moved between pre-art, the art department, and the printer. Games with a ** following their entry are currently at the printer (we are a little more certain about scheduling on these). Entries listed in bold have moved up in the Print Queue since last month.

 Batch 1: Shipping Beginning May 27

Men of Iron Tri-Pack

Wing Leader: Origins, 1936-1942 

Batch 2: Shipping Beginning Approx June 20-25

The Battle of Rhode Island

Batch 3: Shipping Beginning Approx July 20-25
1989, 2nd Printing
Flying Colors, Deluxe 3rd Printing
Flying Colors 3rd Edition Update Kit

Storm Over Asia

At the Printer: No Tentative Ship Date Yet

1960: The Making of the President, 2nd Edition **
All Bridges Burning **

In Final Art and Next to Get a Print Slot: Tentative Shipping approximately 4-6 months

Apocalypse Road

Atlantic Chase


In the Art Department: Anticipated Shipping 5-9 months (will vary by speed of art completion, final edits, and proofing)

 There are quite a few games nearing Art Dept. Readiness, but these are the ones that Mark thinks are closest now. You'll see several of these move up and others added to this section each month.

Project Updates: 

Red Flag Over Paris - Designer Fred Serval

While Luke Billingsley is working on the development of the solo bot, Red Flags Over Paris' open playtest has begun with players from around the world: USA, Czech Republic, Germany, Australia, and many more.

Thanks to a new module on Tabletop Simulator and a growing community on Discord, we expect to get the feedback needed to make final adjustments to the game and the deck's balance. If you would like to take part in playtest sessions, feel free to reach out to us on GMT's Discord server, in the #playtesters-wanted room, send us an email, or reach out on BGG's page.

We also recommend the series of articles published by the excellent blog The Players' Aid about the history behind the cards. I already wrote some historical notes for six cards in the deck, providing some insights about the Paris Commune and its key protagonists. The two latest entries are: Louise Michel & Otto Von Bismarck.

Ancient Civilizations of the Middle East - by Co-Designer Mark McLaughlin nd Developer Fred Schachter

This has been a busy time for ACME (Yeah, the team has gotten used to the Road Runner/Wile E. Coyote digs. They're actually kinda fun.). There's been continued playtesting and publication of a number of articles within InsideGMT to date. These include the conclusion of Mark McLaughlin's sixteen piece "Meet the Civilizations" of ACME with the Sythians and Greeks and then went on to cover the game's "bonus" civilizations first with "The Romans, Pontics, and Parthians" and finally with the "Legend of Rostam: Bonus Scenario for Ancient Civilizations of the Middle East."

Another InsideGMT piece was one which also pertained to ACME's predecessor, Ancient Civilizations of the Inner Sea. The designers issued it in response to ACIS players who expressed desire that a kind of "Civilization Arc" be added to the game system. This has been accomplished with "Optional Cultural Development Tracks for Ancient Civilizations of the Inner Sea (ACIS) and Ancient Civilizations of the Middle East (ACME)."

For all the preceding mentioned material, see http://www.insidegmt.com/tag/ancient-civilizations-of-the-middle-east/. For now, the team will continue Ancient Civilizations of the Middle East play testing with particular focus on the Solitaire game and scenarios.

Hitler's Reich 2nd Edition Rulebook Project: Editor Kevin Klemme completed a draft of an extensively reorganized rulebook for the Hitler's Reich game which was provided to GMT. It should be noted that the rules have not changed...but text has been rewritten in a number of instances with rules reorganized and clarified as needed. 

After designers Mark McLaughlin and Fred Schachter reviewed and provided input to it, that document was dispatched to a small team of fans of the game, most of whom contributed their talents and enthusiasm by issuing clarifications via written word and video to help gamers which the hard-working Kevin used to overcome the original rulebook's flaws. Their good and much appreciated efforts can be found within GMT's site for Hitler's Reich (https://www.gmtgames.com/p-511-hitlers-reich.aspxand within BGG (https://www.boardgamegeek.com/boardgame/165186/hitlers-reich).

What's next? The good news is that GMT Graphics Team resources have been assigned, and the manuscript is now being further reviewed, edited, and polished into its final form. This is resulting in a nice presentable layout with graphics being developed for the Hitler's Reich 2nd Edition Rulebook and those of the game's Player Aids which are affected by rulebook changes...changes made by Kevin of which the review team have been most complimentary.

We offer apologies for the delay in getting the Hitler's Reich 2nd Edition Rulebook released and appreciate folks' patience and understanding of the circumstances which caused that.
 
Shout Out to You Online Content Creators Who Review and Support Our Games. Thank You!!!

Note: If you have a blog or review site that reviews or adds content for one or more of our games, send a link to your article or video to gmtgamesmarketing@gmail.com and we'll make sure you are mentioned on our website and in our monthly updates.

Here's the current status of all the games on our P500 reprint list - with current order totals and a +/- order growth since last month, with status to the right if they are SHIPPING, AT THE PRINTER. IN THE ART DEPT, or NEARING ART DEPT READINESS. Please help us determine what to reprint by pre-ordering any of these that interest you. Thanks for your help!

Flying Colors Deluxe 3rd Printing: 884 Orders (+46) IN TRANSIT FROM THE PRINTER
Barbarossa: AGN: 856 Orders(+12)
Barbarossa: AG Center 2nd Ed: 798 Orders (+20) NEARING ART DEPT READINESS
Barbarossa: AGS - 726 Orders (+11)
Red Winter: Expanded 2nd Edition: 651 Orders (+1) NEARING ART DEPT READINESS
The US Civil War, 2nd Printing: 624 Orders (+18) NEARING ART DEPT READINESS
1989, 2nd Printing: 544 Orders (+20) IN TRANSIT FROM THE PRINTER 
C&C Ancients Expansion 5: Epic Ancients: 500 Orders (+12) IN THE ART DEPT.
France '40, 2nd Printing: 494 Orders (+23)
Normandy '44, 3rd Printing: 436 Orders (+26)
Pursuit of Glory, 2nd Edition: 430 Orders (+21)
Space Empires, 4th Printing: 406 Orders (+37) IN THE WAREHOUSE
Triumph & Tragedy, 3rd Printing: 395 Orders (+10) NEARING ART DEPT READINESS
Churchill, 3rd Printing: 386 Orders (+4)
1960: The Making of the President, 2nd Printing: 345 Orders (+23) AT THE PRINTER 
Virgin Queen, 2nd Printing: 300 Orders (+14)
Great Battles of Alexander, Expanded Deluxe Ed, 2nd Printing: 241 Orders (+12)
Fields of Despair, 2nd Printing: 240 Orders (+8)
Hoplite, 2nd Printing: 237 Orders (+13)
1846, 2nd Printing: 220 Orders (+17) 
This Accursed Civil War: 211 Orders (-1)
Roads to Leningrad 2nd Ed. 191 Orders (+0)
Enemy Coast Ahead: The Dambusters, 2nd Printing: 188 (+10)
Combat Commander: Resistance, 2nd Printing: 187 Orders (+2)
Panzer Exp #1: The Shape of Battle, East Front: 183 Orders (+4)
Skies Above the Reich, 2nd Printing:171 Orders (+25)
Liberty or Death, 3rd Printing: 165 Orders (+13)
Next War: Poland, 2nd Edition: 156 Orders (+11)
Panzer, 3rd Printing: 149 Orders (+12)
Sword of Rome, 3rd Printing: 147 Orders (+8)
Washington's War, 3rd Printing: 136 Orders (+12)
For the People, 4th Printing: 134 Orders (+29)
WW2: Barbarossa to Berlin, 3rd Printing: 127 Orders (+6)
No Retreat, The Russian Front Deluxe, 3rd Printing: 122 Orders (+5)
Panzer Expansion 2: Final Forces on the E. Front: 119 Orders (+5)
No Retreat, North Africa, 3rd Edition: 115 Orders (+1)
Thunder Alley, Crew Chief Expansion, 2nd Printing: 102 Orders (+10) NEARING ART DEPT READINESS
MBT, 2nd Printing: 70 Orders (+3)
Manoeuvre, 3rd Printing: 60 Orders (+1)
C&C Ancients, Exp #6, 2nd Printing: 40 Orders (+4)

Please see our RECENT ADDITIONS section of our website (bottom left of page) for a detailed list of new game support files, by the dates they were added.

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