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ESL Premiership Autumn Season Announced for CS:GO and League of Legends

ESL UK is proud to announce the ESL Premiership is returning this autumn, with top Counter-Strike: Global Offensive and League of Legends teams competing for £21,000 prize pot and a League of Legends Challenger Series Qualifier spot.

The top four teams from the recently-completed Spring Season will be invited back from the Autumn Season. For League of Legends, that means Players from MnM Gaming, Team Xenex, ExceL eSports and CycloneGG will be back, while CS:GO will see FM Esports, Fish123, exceL eSports and The Imperial potentially returning.

The remaining four spots for each title will be decided by Open Qualifiers, set to be held on June 26th/27th and 3rd/4th July for CS:GO and June 28th/29th and July 5th/6th for League of Legends. Anyone who’s dreamed of competing in the Premiership is invited to try out!

The Group Stage of the ESL Premiership Autumn Season will take place in a round robin format, beginning Monday 17th of July for CS:GO and Wednesday 19th for League of Legends. Teams will play on a single night in a best-of-one format, set to run for seven weeks until August 30th.

Playoffs will begin on September 4th for CS:GO and September 6th for League of Legends with two best-of-threes played between the top four teams, with the victors facing off at the live finals in mid-September.

“Following on from the incredibly successful Spring Season, we’re delighted to see the UK’s best talent returning for the Autumn Season,” said Will Attwood, ESL UK Product Manager. “ESL UK is committed to developing the UK esports scene, which is why we’re once again holding Open Qualifiers. If you’ve ever dreamed of being a professional esports player, this is your shot!”

For more information, please visit http://pro.eslgaming.com/uk/autumn-2017/

ESL is the world's largest esports company, leading the industry across various games with numerous online and offline competitions. It operates high profile, branded international and national leagues and tournaments such as the Intel® Extreme Masters, ESL One, ESL Pro Series, StarCraft® II World Championship Series, as well as grassroots amateur cups, leagues and matchmaking systems. ESL covers a broad field of services in gaming technology, event management, advertising and TV production, fully catering to the needs of the esport’s ecosystem. With offices in Germany, UK, Russia, France, Poland, Spain, China, Australia, North America and partners in many other countries, it has a truly global footprint. www.eslgaming.com

Season 5 Finals in Dallas Close Out Most-Watched CS:GO Pro League Season Yet

G2 Esports Claim Season 5 Championship Title After First Stand-alone Pro League Finals in the United States

The world’s largest esports company recently closed out the fifth season of its premier professional league for Counter-Strike: Global Offensive (CS:GO), the ESL Pro League. The best CS:GO teams from North America and Europe battled for their share of the Pro League Season 5 prize pool of US$1,000,000 and the coveted championship title in front of a packed live audience on both June 3 and 4, 2017 at the Verizon Theater in Dallas, Texas.

After a week of group stages, the doors opened at the Verizon Theatre for the semifinals where G2 Esports (France) faced SK Gaming (Brazil) and North (Denmark) battled Team Liquid (United States). Both matches went 2-0 in favor of the European teams and it was G2 Esports who came out victorious in the best-of-five Grand Finals on Championship Sunday.

Over the course of Season 5, ESL Pro League content garnered just under 65 million video views, a 17.5% increase from Season 4. With English language broadcast rights exclusive to YouTube, the ESL Counter-Strike YouTube channel following grew by 163% and broadcasts in 14 additional languages were streamed directly to Facebook and Twitch. Season 5 was all over social media, resulting in 510 million impressions on Facebook and Twitter alone. Continuing with ESL’s efforts to innovate in the area of virtual reality, the Finals were also streamed live on YouTube in VR, reaching peak concurrent viewership of over 5,000.

“Dallas is in many ways a home of competitive Counter-Strike and we’re happy to have brought a successful weekend of esports to the Verizon Theatre for the first stand-alone ESL Pro League Finals in the United States,” said Ulrich Schulze, VP of Pro Gaming, ESL. “With the record-setting 2017 prize pool and increased global reach of Pro League we’re looking forward to even more excitement in Season 6.”

“As the most widely watched CS:GO league, we are thrilled with the results of the Pro League Season 5 finals and viewership numbers reached,” said Ken Hershman, Executive Chairman and Commissioner of WESA. “Congratulations to G2 on their win, as well as all of the participating teams that make Pro League the world's best CS:GO league.”

Video footage of the Season 5 Finals can be found on the ESL Counter-Strike YouTube channel

Pro League will return this August for Season 6 with another US$1,000,000 up for grabs for the world’s top CS:GO talent. To stay up to date on all information about the upcoming season, visit the official Pro League website and follow ESL Counter-Strike on Twitter and Facebook.

ESL, a part of the international digital entertainment group MTG, is the world's largest esports company, leading the industry across the most popular video games with numerous online and offline competitions. It operates high profile, branded international and national leagues and tournaments such as the Intel® Extreme Masters, ESL One, ESL National Championships and other top tier stadium-size events, as well as grassroots amateur cups, leagues and matchmaking systems. ESL covers a broad field of services in gaming technology, event management, advertising and television production, fully catering to the needs of the esports ecosystem. With offices in North America, Germany, Russia, France, Poland, Spain, China, and partners in many other countries, it has a truly global footprint (www.eslgaming.com).

Pro League - Pro League is the world’s largest professional league for Counter-Strike: Global Offensive, featuring the best teams from North America and Europe. Primarily broadcasted on YouTube and staged in major venues across the globe, Pro League hosts the most widely-watched CS:GO competitions. Pro League was established in 2015 and has a total prize pool of $2 million US dollars for 2017 (proleague.com/csgo).

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ESL AND INTEL ANNOUNCE $1MILLION INTEL GRAND SLAM AT E3, INK LANDMARK TECHNOLOGY DEAL

Intel to Become the Global Technical Partner for ESL, Providing the Technology Backbone for ESL’s Esports Tournaments

 

Los Angeles – June 12, 2017 – At E3 today, Intel and ESL, the world’s largest esports company, have announced a technology deal that will ignite global growth and innovation –

one of the largest esports partnerships in history.As ESL’s official technology partner, Intel will power all of ESL’s activities in amateur and professional gaming, including online competition platforms ESL Play and ESEA, National Championships in multiple countries and major events such as the Intel® Extreme Masters, ESL One and ESL Pro League.

With the esports audience expected to reach 500 million fans worldwide by 2020, and this year’s Intel Extreme Masters registering as the biggest esports event in ESL’s history with 173,000 attendees and 46 million viewers, this partnership aims to deliver the best possible experience to meet the evolving technical demands of players and fans.

ESL and Intel also revealed the Intel® Grand Slam that will offer a $1 million team prize. The Intel® Grand Slamwill reward the first team that wins four of the last ten Counter-Strike: Global Offensive competitions hosted by ESL and DreamHack. Qualifying events include the Intel® Extreme Masters, ESL One, ESL Pro League and DreamHack Masters series. The Intel® Grand Slam will kick off at ESL One Cologne on July 7-9.

“Intel’s involvement in esports and the gaming community has spanned more than 15 years, and we’re always looking for ways to take the player and fan experience to the next level,” said Gregory Bryant, senior vice president and general manager of the Client Computing Group at Intel Corporation. “In this next phase of our long-time partnership with ESL, we’re investing in the development of future esports stars, further expanding our global footprint with the Intel Extreme Masters circuit, and exploring fresh formats like the Intel Grand Slam that we announced today.”

Intel’s technology will be the backbone for ESL’s esports events, studios and broadcasting operations, with all tournament PCs running the latest Intel® Core™ i7 processors and all of ESL’s production hardware running on a combination of Intel Core™ and Xeon™ processors. This year’s Intel Extreme Masters finals was the most watched esports tournament in ESL’s history and the expanded partnership will allow for even greater viewer experiences. Additionally, ESL’s studios in North America and Europe will be renamed to The Intel Eports Arenas.

“Intel has been a key partner for us since 2001, and the partnership was extended globally with the launch of the Intel® Extreme Masters in 2006,” said Ralf Reichert, CEO, ESL. “We’ve been building the esports industry together with Intel for the last 15 years, and now look forward to building the future with Intel integrated into almost every ESL product globally.”

Bastion

 

ESL AND INTEL ANNOUNCE $1MILLION INTEL GRAND SLAM AT E3, INK LANDMARK TECHNOLOGY DEAL

Bastion - Jun 12, 2017 17:45 BST

 

 

Intel to Become the Global Technical Partner for ESL, Providing the Technology Backbone for ESL’s Esports Tournaments

Los Angeles – June 12, 2017 – At E3 today, Intel and ESL, the world’s largest esports company, have announced a technology deal that will ignite global growth and innovation –

one of the largest esports partnerships in history.As ESL’s official technology partner, Intel will power all of ESL’s activities in amateur and professional gaming, including online competition platforms ESL Play and ESEA, National Championships in multiple countries and major events such as the Intel® Extreme Masters, ESL One and ESL Pro League.

With the esports audience expected to reach 500 million fans worldwide by 2020, and this year’s Intel Extreme Masters registering as the biggest esports event in ESL’s history with 173,000 attendees and 46 million viewers, this partnership aims to deliver the best possible experience to meet the evolving technical demands of players and fans.

ESL and Intel also revealed the Intel® Grand Slam that will offer a $1 million team prize. The Intel® Grand Slamwill reward the first team that wins four of the last ten Counter-Strike: Global Offensive competitions hosted by ESL and DreamHack. Qualifying events include the Intel® Extreme Masters, ESL One, ESL Pro League and DreamHack Masters series. The Intel® Grand Slam will kick off at ESL One Cologne on July 7-9.

“Intel’s involvement in esports and the gaming community has spanned more than 15 years, and we’re always looking for ways to take the player and fan experience to the next level,” said Gregory Bryant, senior vice president and general manager of the Client Computing Group at Intel Corporation. “In this next phase of our long-time partnership with ESL, we’re investing in the development of future esports stars, further expanding our global footprint with the Intel Extreme Masters circuit, and exploring fresh formats like the Intel Grand Slam that we announced today.”

Intel’s technology will be the backbone for ESL’s esports events, studios and broadcasting operations, with all tournament PCs running the latest Intel® Core™ i7 processors and all of ESL’s production hardware running on a combination of Intel Core™ and Xeon™ processors. This year’s Intel Extreme Masters finals was the most watched esports tournament in ESL’s history and the expanded partnership will allow for even greater viewer experiences. Additionally, ESL’s studios in North America and Europe will be renamed to The Intel Eports Arenas.

“Intel has been a key partner for us since 2001, and the partnership was extended globally with the launch of the Intel® Extreme Masters in 2006,” said Ralf Reichert, CEO, ESL. “We’ve been building the esports industry together with Intel for the last 15 years, and now look forward to building the future with Intel integrated into almost every ESL product globally.”

 

© Chris Baylis 2011-2015