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This new edition of Tinners' Trail is a reprint of the critically acclaimed 2008 game by Martin Wallace, which has been redeveloped and upgraded in partnership with us at Alley Cat Games.

Tinners' Trail is a thematic Euro game set in 19th century Cornwall. You play as a mining conglomerate at the height of the tin and copper mining industry.

Buy Land.
To mine any resources you need land, and to get it you'll be competing for plots on the map in auctions against the other players. If you're starting an auction perhaps you'll conduct an advanced survey giving you extra information on the riches the land holds? Or encourage others to bid higher, on land you know is less profitable. Whoever wins the auction now can begin to mine tin and copper.

Mine Resources.
Once you have a mine in place, it's time to extract the ore, and make a profit(!) but the deeper your mine goes the more expensive the process gets. You'll have the opportunity to improve your mines with infrastructure like ports, train stations, and adits (drainage tunnels), but there are only so many improvements to go around.

Sell for Profit.
The markets fluctuate, and each round the price of tin and copper will change. You'll want to sell at the best possible price, but perhaps you need money for more land, or investing in stocks? Timing is everything. Will your mine be the most profitable in Tinners' Trail or will you be left without two shillings to rub together?

What's Changed Since 2008?

Increased player count - the original release was 3-4 players which has been redeveloped into a 1-5 player game including a unique solo mode!

2 new expansions - the Arsenic expansion, which introduces a dangerous new resource, and the Emigration expansion, which sees miners travel overseas.

Reduced randomness - but still keeping the variability. The board is now set up with tiles instead of the roll of a the dice.

Improved land auctions - dual-use cards are now an important part of the game, giving you information before starting a land auction or an extra boost if you win.

Improved artwork and graphic design - with artwork by Ossi Heikkla (Flamme Rouge) and artwork and graphic design by Javier 'Inkgolem' Gonzáles (Cooper Island).

Improved component quality - with custom meeples and colour blind friendly colours.

Tinners’ Trail has never been better, back this Kickstarter today!

Alley Cat Games



© Chris Baylis 2011-2015