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We are LudiCreations, and we make people happy using cardboard & wood.

LudiCreations is a board game publishing studio based in Finland.

Along with an eclectic group of talented contributors from around the world, we create games with novel and sometimes uncommon themes.

Our games are made for players who love building exciting new worlds and sharing unexpected adventures with friends around the table.

Pull up a chair and join us as we turn wood and cardboard into joy!

To download our 2019-2020 game catalog, click here.



So, You've Been Eaten. Don’t worry, this is simply an occupational hazard.

In fact, it is fairly common among Deep Space Miners (5th class), and some say that it is almost unavoidable. And, well, it is. Especially since the Crystals that you seek happen to be inside giant space Beasts. To mine them, you need to, well, be eaten.

But, no reason to panic, we are here to help you deal with the physical and mental challenges of being devoured. This handy simulation / survival guide is standard issue for all recruits, and will eventually lead to a productive, if somewhat brief, career in space mining.

In So, You've Been Eaten. the Miner and the Beast will face off against one another. The Miner earns points by collecting Crystals and the Beast earns points by developing Immune Responses and by its Bacteria attacking the Miner.

The Miner wins instantly by collecting all 8 different Crystals, and the Beast wins instantly by digesting the Miner after the attack of four Bacteria of the same type.

Of course, there’s always the possibility that the Miner will simply pass through the Beast’s system, and then the player with the most points wins!

So, You’ve Been Eaten. can be played as:

A game for 2 players, with a Miner player against a Beast player.

A game for 1 player, with the Miner player against a Hibernating Beast.

A game for 1 player, with the Beast player against a robot Miner.

A game for 0 players, with a Hibernating Beast against a robot Miner.

Back So You've Been Eaten on Kickstarter now!





© Chris Baylis 2011-2015