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Triton Noir announces a Kickstarter campaign to support its forthcoming tactical tabletop game: Assassin’s Creed®: Brotherhood of Venice

MONTREAL, September 17th 2018 – The independent board game studio Triton Noir, created by Thibaud de la Touanne in Montreal, unveils the title of its next project: Assassin’s Creed®: Brotherhood of Venice. Following the successful V-Commandos (the first coop game developed by Triton Noir), it will be based on a qualitative gameplay and supported by a Kickstarter campaign starting on November 13th.

A tabletop game imagined… just for the fans!

In partnership with Ubisoft Montreal, Triton Noir has created both the narrative content and the components of Assassin’s Creed: Brotherhood of Venice. The Triton Noir team behind the game has previously worked on Ubisoft projects including Assassin’s Creed® branded ventures, thus ensuring that the DNA of the famous franchise will be respected.

In addition to their knowledge of the Assassin’s Creed universe, Triton Noir’s mastery of coop and stealth mechanisms after creating V-Commandos has led Thibaud de la Touanne to imagine “the best tabletop game to convince the fans, both those who are in love with Ubisoft’s franchise and the tactical infiltration board games enthusiasts”.

For the Brotherhood, it’s time for Renaissance in Venice

“Players will have their new historical moment… in Venice, 1509, where they will be able to build up their HQ and develop the skills of their Assassins through a more than 20-memory campaign that will focus on stealth”, the tabletop game studio says. Meetings with old acquaintances are then to be expected – Leonardo da Vinci, Lucrezia Borgia and of course, the famous Ezio Auditore!

Many surprises will also be unveiled during the Kickstarter campaign, and Assassin’s Creed fans will discover some pleasant references to the franchise.

Coop + minis = high quality

With a team made up of some of the best sculptors in the world, who have worked on some major board game projects, Triton Noir now moves up a gear, creating various qualitative miniatures that will represent the iconic characters of the franchise as well as new ones, including many Assassins. 

Just like V-Commandos and its two expansions, Assassin’s Creed: Brotherhood of Venice will be playable in solo or by several players, and cooperation will remain at the heart of the gameplay, with mechanisms that have been playtested by the community for months now.

Independently developed by Triton Noir for a year and a half, Assassin’s Creed: Brotherhood of Venice is meant to be financially supported by the community. Its Kickstarter campaign will begin on November 13th 2018.

More information on ACBrotherhoodOfVenice.comFacebookTwitter and Instagram.

© Chris Baylis 2011-2015