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CATAN STORIES: LEGENDS of the SEA ROBBERS

     

This is basically a text adventure with the player character in the body of a Raven. Near the start of the game you find yourself flying over a sailing ship on the ocean, an ocean about to be hit with an almighty storm. Flying down and landing on a yard-arm (or maybe a 3 feet leg) you are seen by one of the sailors, Norik. Once he realises you can talk he decides (stupid sailor) to listen to a talking bird instead of using his years of skill as a sailor of the seven seas. I (in Raven form naturally) told him to drop the sails fighting the ship from veering sideways and then ride out the storm - this didn't seem to be the best advice as the ship got smashed up and sank. Mind you I sort of have the feeling that whatever I had done the ship was toast!

Norik is thrown unconscious into the sea (ocean) and I hover over him keeping a watchful eye until he wakes - actually as a Raven I don't know what else I could have done, though it would have been fun trying to drag him to shore by my beak. When he does finally wake up he is back to asking me for help again - will this guy ever learn ?  I am playing this on a Samsung S8 smart phone (at least the phone is smarter than Norik) and the visuals of Catan Island are good, clear and colourful, but apart from the occasional loading screen there are very few animations, which makes this a very pretty Read and React game.

  

Like the good old Fighting Fantasy books from the early days there is a lot of text to read followed by a couple of possible actions you can take or words you can say. Quite often neither (there are usually two options, but sometimes more than two) of the options open to you make sense compared to what you have read. Other times you want to click all of the options and obviously that's not an option. When I say "click" I mean press down, quite hard actually, with your finger, on your action choice from those offered.

There is as much text in this game as there is in a regular fantasy volume making it more like reading a book than playing a game. Using the CATAN brand on a game of this genre maybe a good way to get it noticed and even played but in some ways it is unfair on anyone expecting a digitised version of the famous board (and card) game. I haven't traveled too far into the game as yet because one thing it does do is use a heck of a lot of my phone's battery power up and quite quickly. Also the game itself is rather slow, having to wait for the next screen to scroll or the character to whom you were talking to come back from looking for something or someone. My phone has plenty of memory but it is finding it hard to compete with the power drain from Catan.

    

I half expected Norik to wash up on the island and then go off catching sheep, cutting logs, bailing wheat and so on, like a regular resource management found on all variations of computers and consoles, but to date this has not been the case. I watched the video (you can see it on here by clicking on the first picture on the page) but that doesn't do much more than whet the appetite without filling in any blanks. This adventure story-cum-interaction-game-book is based loosely on the 2017 expansion for Seafarers of Catan which carries the same name - must see if I can obtain a copy of that - and if you are interested in the background tales of the Catan world then the digital Catan game for your iOS or Android is a game you will be more than happy to carry with you in your pocket, ready to play whenever you aren't taking photo's, sending texts or making calls.

The touch screen of the phone works the controls of the game well, though as I said I have found that I need to press quite hard on the Samsung S8 screen to get a response - this is without the screen having a glass protection screen so perhaps I am being a little tentative with my efforts. 

Nice to look at, easy to read and understand, interesting tale, CATAN STORIES: LEGENDS of the SEA ROBBERS will pleasantly help you pass some time away while occasionally tweaking your logical thinking.

   

© Chris Baylis 2011-2015