Games Gazette Logo

VLAADA CHVÁTIL is fast becoming the most prominent games designer in the West. He creates designs that are so different from each other that you cannot put him in a genre box, you can only decide whether you like his games or not by playing them. He is the Czech Friedemann Friese. His brain must be constantly buzzing with ideas and now that he has had a myriad games published he is at liberty to have some family fun amongst his core-player strategies.

CGE (Czech Games Edition) have enjoyed Vlaada's brilliance in the past and so were happy to publish a non-trivia, family, question and answer type of quiz. THAT'S A QUESTION has plenty of questions with two answers to each, A or B ? Played by 3-6 players who each take on the rôle of a coloured Squirrel doing its nut to get to the top of the Mountain. Why did the Squirrel cross the woods ? That's a Question!

 

There is a board that represents the climb the Squirrels must make. It is printed on both sides one side for 3-4 players (19 spaces) and one for 5-6 players (24 spaces) one of which (spaces) on both sides is a meadow and one is a small lake - though I'm not sure that Squirrels have aqualung training. (Actually the Meadow and the Lake spaces return one of your Kickers to you if you have used one. Apart from being in control of intelligent Squirrels the players also have two Kicker Tiles - a x3 Kicker and a ?!? Kicker, use them wisely as you only get one back when your Squirrel reaches the Lake or Meadow.

Players have the Kickers, an A and a B and a Squirrel, all in their chosen colour. The hexagonal board is unfolded and placed correct side up and the (also) hexagonal Answer Tiles are shuffled, five dealt to each player and a Draw Stack made that contains a number of cards dependent on the number of players as shown on the board: 24 cards for 3-4 players,  24 for 6 players but 30 for 5 players; the remaining cards are returned unused to the box. All players except the Start Player (chosen by whatever means you like - last one to kiss a Squirrel, the last one to store their nuts for the winter etc.) are given an Acorn or a Hazelnut. There is no actual difference but apparently there is a scientific discussion going on at this moment in time as to whether Squirrels enjoy Acorns better than Hazelnuts or Hazelnuts more than Acorns, thus the counters are printed both sides with an Acorn on one side and a Hazelnut on the flip side. The Acorn/Hazelnuts do exactly the same job, they ensure that a person isn't asked two questions in a row; as soon as you answer a question you give your Nut Token  to the person who asked the question.

 

There are three types of question, these being shown on the Question card that is like a triangle with added parts along each edge where the A and B are shown.When the player asking the question has chosen what they consider to be the best two possible anwers from the cards in their hand they place these cards under the A and the B of the same colour on the Question card. The Question cards asks these questions: Blue: Which of these would you choose ?  Green: Which would you miss more if it ceased to exist ? and Orange: Whom do you consider worse ... someone who A  or B ? For the Orange question the asking player might, for example, select the following cards from their hand - reading out only the answers in the Orange section of each card. These answers on the randomly chosen cards I picked up are: "offers a cigarette to a friend who just quit smoking"  and  "pretends to be busy so that someone else gets extra work". One of these answers would then be placed under the Orange A and the other under the Orange B. The answerer now has to select either their A or B token and keep it (actually keep both) face down unseen for now. The players who are not the Answerer or Asker are known as Guessers and they now get to place their A or B token face down. Once everyone except the Asker has chosen A or B the Answerer flips over his answer token and reveals what is the correct answer - even if everyone else disagrees with them, as the Answerer they always know the correct answer.

 

Then it is noted who guessed correctly and who didn't and points are scored accordingly, the rules are nicely clear on this, and the Squirrels moved up the track. If players had used their Kicker Tokens then they are taken into account before the Squirrels are moved and the Squirrel movement adjusted as necessary - the Kicker Tokens used are then put to one side, the cards used for the answers are discarded, new cards being drawn to replace these and it's the next player's turn to be the Asker.

 

This is another good take on the Question & Answer genre of family game and although you are supposed to - the rules state that you must - answer the questions honestly, there is nothing to stop you from having a bit of a laugh while you are explaining why you selected the A or the B. There is also an addendum in the rules that allow a player who makes a genuine mistake to change the A to a B or vice versa as long as everyone can agree it was an honest error.

CGE could easily expand this game at very little cost. They only need to produce a number of extra Question Boards and package them inexpensively in a blister pack, they don't even have to create and print a new batch of Answer cards as the ones here should still be relevant for the new sets of questions. Good fun for all players with no one ever having to feel silly about not knowing the answers.

      

Why Squirrels ? Why not?

   Can You Get This At Your Local Games Store ?

NOW THAT'S A QUESTION !

© Chris Baylis 2011-2015