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NIMBLE
This is a family game for 2-4 players aged 6 and upwards. Games take about 5 minutes
Published by: Pegasus Spiele. Designed by: Peter Jürgensen. Illustrated (very nicely) by: Christian Schupp

  

NIMBLE is a 'rapid reaction' game which is possibly too fast for 6 year olds to play with elder siblings and parents unless they are given extra time.

Players each have a set of 30 cards, defined by their back colours, which they shuffle and place face-down in front of themselves. Depending on the number of players cards are placed face-up in the centre of the table to form 'targets' which will eventually become stacks.
Like the majority of these fast-paced slick card games the idea is to be the first to get rid of all of your personal deck of cards by placing them on the 'target decks' and NO! you cannot just pick up your deck and dump it on top of the closest target stack (I tried and got a
right-royal ear-bashing).

   

Continuing the theme of similarity to other fast-paced card games ALL players play simultaneously in no fixed or pre-determined order - perhaps when playing with youngsters you might like to make it an orderly game with players taking Turns in the regular clockwise direction. 
Also using the popular simulataneous play rules once everyone is ready to start each player holds their personal deck face-down in one hand so they can take and flip with the other.

Hand-eye coordination and speed of recognition are the root to the mechanics of play. To be able to place the card you have taken onto one of the Target stacks you have to pick it up from your hand, touch it to your discard pile (or where your discard pile will be if you have yet to create one) and then place it on top of the Target Stack. It sounds easy except that a) most players forget the act of touching the card to their discard (which is why we introduced a house-rule that you actually have to place the card on your Discard pile before you can place it on a Target Stack and b) the card you wish to play can be legally played - the colour of the FRAME around the card (ie its background colour) has to match the colour of the CIRCLE on a Target Stack (if it matched more than one Target Stack card you can place it on which one you want to, but you have to be quick because the opportunity may disappear in a moment).

One of the (few) rules allows you to take the top card from your own Discard stack to reach the other cards underneath. You should only do this if you know for certain that the card you want is close to the top as the card/s you take off the top have to go into your hand and as you are trying to be the first to empty your hand ... well you can see the problem. In a 2-player game you only have to be the first down to one card remaining in your hand and none in your Discard stack - Discards are taken unshuffled back into your hand and used from there.

To help players with any form of colour blindness each of the centre circles of each colour has the same illustrative background. eg the Red Circles have a 'Clock' face, the Light Blue Circles show a 'Ship's Wheel'. The background/border colours also have different backgrounds for each colour, in fact each is based on a famous classic story. These are: Light Blue: Moby-Dick, Orange: Around the World in 80 Days, Purple: War of the Worlds, Red: Alice in Wonderland, Beige: Pinocchio and Turquoise: Don Quixote. These book covers do not affect the game-play and could have just been a variation on mathematical shapes (Rhombus, Square, Triangle etc) in different shades but the books make it a lot more interesting and quite intriguing.

NIMBLE is no earth shattering revolution but it is fun and can be used to help youngsters identify the (mostly) pastel shades and visual effects. It is a very good use of colours and combinations and played at the kind of speed it should be it is also great for hand-eye co-ordination. 

At around the £10.00 mark it is good value for its game playing value, plus there is the quality of production and exquisite use of fine-line art.

© Chris Baylis 2011-2015