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HANS IM GLÜCK

 

A game of Civilisation and Culture for 2-5 skilful players aged 10 years plus.

Published by Hans im Glück  Designed by Benjamin Schwer  Illustrated by Dominik Mayer

Found online retailing between £40.00 - £50.00  Either or anything inbetween is great value for money.

 

The components are colourful and created using quality stock card, board and wooden pieces. The board forms a pentangle made of several pieces held together in a jigsaw-puzzle fitting manner, side and centre, and locked in by a 5 point rotator with five promontaries on which there are the icons of each player board. This wheel is turned so that it visits one section at a time, it is never spun or flicked round; the board sections visited are an elaborate way of separating the decks, with the wheel determining which cards, colour coded to match the Epoch cards, the players may take in the two Phases of each Round.

The Epoch cards are set out at the start of each game so that each of the 5 colour segments has twice as many cards as there are players. There are two spaces in each segment for cards and to begin with the decks are placed so their shorter edge faces the centre of the board, the other card space is for discards. The wheel always moves one space round after each player has taken 2 cards from the top of the deck their symbol is adjacent to and completed one of the available actions; they can buy one of the cards for Gold and put the other back on the discard space or they can sell one of the cards (out of the game) for Gold (from the Bank) and place the other card on the discard space.

 

Once the Epoch cards from the first Phase are completed there will be half as many cards again on the discard piles. Now the players, in turn, take one of the cards from any pile, not specifically from the pile where their wheel icon sits, and either pay for it (buy it) or dump it out of the game (sell) and collect 2 Gold (2 in the first epoch, 3 gold in the second epoch and 4 gold in the final epoch) for them.

Each player has their own game board, all of these boards are the same, plus they are dealt a random Setup card, these are all different and have A and B sides; all players must use the same side, A or B.
Each of the 5 Setup cards give players an amount of Gold plus points in each of the four Tracks - Income, Military, Culture and Food.
A Side: 1  +8 Gold  Income 3 Military 2 Culture 1 and Food 4  B Side: +8 Gold  Income 4 Military 1 Culture 1 and Food 4
A Side: 2  +8 Gold  Income 2 Military 1 Culture 3 and Food 4  B Side: +8 Gold  Income 2 Military 1 Culture 4 and Food 3
A Side: 3  +8 Gold  Income 3 Military 2 Culture 2 and Food 3  B Side: +8 Gold  Income 2 Military 3 Culture 3 and Food 2
A Side: 4  +9 Gold  Income 2 Military 1 Culture 2 and Food 5  B Side: +10 Gold  Income 2 Military 2 Culture 1 and Food 4
A Side: 5  +9 Gold  Income 2 Military 2 Culture 1 and Food 5  B Side: +11 Gold  Income 1 Military 1 Culture 1 and Food 6

 

By raising your resources you can 'spend' (actually you only need to have the required number of points, you do not reduce them as they are 'spent') them on buying Bonuses. Silver Medals give you 50% of any one of your Resources total rounded up; Gold Medals give you 7pts for each set of five cards you have in different colours - you can own 1 or 2 of each Gold and Silver medals. Medals cost Gold to buy and go up in price each epoch. Silver/Gold 4/6 then 9/12 then 20/30 this final amount is often way too much to spend with there only being 3 epochs of 2 phases each to play.

Gold (Yellow Track) This is your income for the start of each Phase. If you don't have enough money coming in you cannot purchase the cards that you may want as they become available.

Military (Red Track) Having the necessary amount of Military might allows for the player to obtain a Colony. Players may only have one Colony in each price range. When taking a colony the players are not allowed to look at its reverse side unless they pay for the privilege. The front side Gives a Gold bonus and a VP bonus plus it shows the price to purchase and the cost to flip it over. If you pay to flip it over you cannot then flip it back. On the flipside the VPs and Cost are exactly the same but instead of giving a Gold bonus and a cost to flip it you will see 1, 2, 3 or 4 small boxes in resource colours with a value inside. Unless you are very short of cash it is usually best to flip these over as they give oft-needed resources.

Culture (Blue Track) can be used to build statues. There are four statues that can be built on each player card. Once you have enough Culture 6, 12, 20 then 30, you can place one of your bonus tiles in the space designated for the statue of that value. This gives you an immediate points raise on the Track of the colour Bonus tile used plus there is a VP value at the game end.

Food (Green Track). You do not spend/eat food but you must have as many Food points on the Track as you have cards (of any colour) collected otherwise you have to discard down until you have the same number of cards as Food points.

 

HADARA is an immensely enjoyable and highly replayable boardgame. It is a game that should take Spiel 2019 by storm and be high in the field for the prestigious Spiel des Jahre (Game of the Year) award. It has everything required to tick all the right boxes. It is colourful, has great quality components, is easy to learn, has lots of possibilities/options for players each turn, has a small opportunity for messing with other players (without totally spoiling their game) and has the collectibility factor within the rules, collecting cards, resources medals etc.

I don't give points or percentages in my reviews because when you give a game 10/10 or 100% you are saying there can never be a better game, and if you give a 1/10 or 5%-10% then you are slating a game that has taken a lot of time, effort and money to bring to your table and just because you don't like it you are saying in no uncertain terms that it is a crap game. Not fair at all, any of it. I mention that I don't score because if I did HADARA would be very high on the list of possible scores. It is a very good game and very well favoured by myself and my friends. There is always something going on and plays as well with 2 people as it does with 5.

© Chris Baylis 2011-2015