Games Gazette Logo

Published by DEVIR  a card game for 2-6 players  aged 13+  Games take 37 minutes [sic] to play
Designed by Pak Gallego  Illustrated by Cels Pinol & Rut Serrand

Components:  The back of the box says 110 cards.  In the box I have the following cards: 1 x Blank/Black card; 22 x Phase 1; 26 x Phase 2; 30 x Phase 3; 21 x Missions; 21 x NPS and 38 x Tricks which I make to be 159 cards. I have no additional paperwork/rules but somewhere along the line I guess I must picked up an expansion. Therefore this review is based on the cards I have and some mentioned may differ from those found in the base box edition.

The Fans are Revolting!!

The tyrannical Pope, Alejo I, is an iron-fisted dictator inspired somehow by the principle musings of author Philip K Dick. This includes removing from public availability (censoring) such items as comic books and games, anything that keeps the populace interested and thoughtful. Pope Alejo I is actually a former book store owner named Alejo Crow and in a state of mental illness he believes he has the spirit of Philip K Dick inside him and with this mental state he wants to rid the World and Humanity of anything entertaining or enjoyable. To save the most valued of artefacts of the Planet the Fans are Revolting!

All the fans have to do is recover these relics, items and forbidden objects. To do this you must dodge the Pope's guards, capture others and discover the goodies. Goodies/artefacts give Victory Points and the most Victory Points gives that player the satisfaction of defeating Alejo I and winning the game (until the next time).

 

The Fans are represented by six Big Schnoz cards. Each of these cards is double-sided with the same information on either side, the illustrations only are the difference - surprisingly not male and female as one would expect. One of the cards has the 'Guard' icon, the others each have one of the icons for the five fanbase categories: Games, Comics, Movies, Cards and Merchandise. As your 'character' you can have Comic Book Geek, Gamer, Lethal Fan, Magic Nerd, Movie Buff or Otaku, all with their own special ability and category bonus.

The Mission cards are also double-sided and in sets of three, each set having one part of a three-part Mission on each side; 21 cards = 14 Missions of 3 parts each. Missions are used only in the optional 'Story Mode' where the game tells a tale in three chapters, one per Mission card for the story being played out. The first card of the three sets the scene and the game setup and from then on the instructions are followed although the game plays basically the same.

The 'Good Stuff' cards are in two types the NPS's - Non-Player Schnozes (21 cards with a face icon) and the Tricks (38 cards with a thumbs-up icon). The NPS cards are the muscle, they have strength, they can work together, they have special abilities and they can fight the Guards. They have names like Dr X-Trange, Konstantin, Chef Ryback, Robin Hood, Blake Exploitation, Cosplayer, Punisher, Ridli Scott and Starsky Hutch.

The Tricks usually give the player a small advantage of some kind. These include Spudgun, Papal Security Forces,Tag Team, Eliminate the Competition, Fanhunter Dragnet, Recycle and Bazooka. Most of these are in duplicates of three but eight of them are pairs 

The main cards used throughout are the Phase cards. These are colour coded on their flip side, Pink with Green for Phase I (22 cards) Light Blue with Orange for Phase II (26) and Yellow with Blue for Phase III (30 cards). Although these cards are always 'in play' by being in a row of 3 stacks according to their Phase number, you have to begin with Phase I. Once you have a Phase I card in front of you Phase II cards are available and once you have a Phase II card in front of you Phase III is open for your use. 

Phase I cards have 15 Objects (all different though there are three Mana's, Red, Blue and Green) and 7 Events, 5 of which are 'Change of Plans' and the other 2 are 'Raid'.
Phase II cards: 10 different Objects (including one White Mana), 6 Events: 2 x Flea Market, 2 x Raid and 2 x Trap and 10 Guards: 5 x Fanhunter and 5 x Macute.
Phase III cards: 10 different Objects, 10 Events: 3 x Hide & Seek, 3 x Sneaking Out and 4 x Flea Market, 10 x Guard: 4 x Liquidator, 5 x Degenerate Macute and 1 x Pope Alejo.

I don't card count when playing any game, hence I am crap at Poker, but sometimes it is good to have an idea of the make-up of the decks, for example I know that a regular deck has 52 cards, 13 each of 4 suits.

 

The game involves each player having three Good Stuff cards to begin with and then in turn order moving the adventure forward, which means playing a Good Stuff card from their hand [mandatory], and then performing 0, 1 or 2 Actions from the selection available such as playing abilities, revealing a Phase card, storing cards etc. It is by revealing Phase cards and collecting them or defeating the Guards from them etc this is how you build up your VP total.

There are a lot of cards, fantastic artwork, dodgy jokes and a superb theme for core games players. There isn't a whole lot of actual game, by this I mean mechanisms, but there is a whole lot of fun to be had by all. We did have one frustration that was called up by virtually every player, and that would be the number of duplicate cards that are drawn one after the other from the Phase Decks; it sometimes feels as if you are playing exactly the same turn/doing the same thing with no variation some times.

Despite this we still have fun and as they say, 'at the end of the day' that's what it's all about. There is always a smile around the next action.

At around £30.00 it is quite expensive when compared to other card games, so unless you are a collector of this type of artwork or an outright fan of Fanhunter, I would take a look at it online first, or better still see if you can play a game or two of it before purchasing. It isn't a 'marmite' game but also it won't be to everyone's favour.

 

We have played FANHUNTER: ASSAULT several times by-passing these rules confusions:

1. Do the values of NPS and Object cards in front of you when the game ends count towards your scoring ?
 
2. When playing a Trick [weapon] card do you give it to a NPS card or can it only be played from your hand to assist in an attack?
 
3. When another player's card forces you to lose a card from your hand do you make your hand back to three immediately?
© Chris Baylis 2011-2015