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dvGiochi publish many excellent games and two series of them are the Detection/Escape Room style games; DECKTECTIVE and DECKSCAPE, both/all are from the prodigious duo; Martino Chiacchiera & Silvano Sorrentino.   Checkout: Behind the Curtain   Curse of the Sphinx   Bloody-Red Roses  

These games are in card-deck-size boxes and contain 60+ cards that should always be removed from the box, have the seal removed and are then placed on the table with Page #1 facing up.

The DECKTECTIVE games and the DECKSCAPE games are similar but different. The latter requires you to solve puzzles that will allow you to escape from an interesting, but awkwardly difficult situation whilst the former sets puzzles that should bring you to the eventual solving of a crime.

  

The DECKTECTIVE games have a similar style of play to the Deckscape games, you never turn over to the next card unless you are told to by the previous card, and you put equipment and clues aside ready to use when required. You are often asked for a key or to open a numerically sealed lock. By keeping your eyes open and your brain clear you may be able to locate/remember/keep the necessary clues.

The major difference between the two series of games is that the DECKTECTIVE games utilise the box ans some of the cards to recreate a scene, or scenes, from the case you are trying to solve.

These are not just ways of making the game look different to other similarly styled games or making the game more visual at conventions and game clubs etc,, they are actually practical. 

 

Take a careful look at everything on the 3D set up. As you progress, this view may change due to certain circumstances occurring, in which case you should take notes - or remember - what specifically has changed. It may be something on some stairs, a piece of clothing caught on a fence or the weapon used and discarded. Of course I am not saying that any of these are or are not to be found in this creative puzzle.

We usually play these with four of us, although they can be played with any number, the more brains the merrier, but also the longer it takes to solve.

The Gaze of the Ghost has players saying the name of 'the Scottish play' as they use their powers of vision and detection to solve the mysterious disappearance of a cleaning lady in a Museum in Bonny Scotland.

Players are supposed to discard cards from their hands and not chat about any of the information they gleaned from it. However, as we all play the game as a group and have no cares as to discovering who is the better sleuth amongst us we share every bit of information we find - and still we don't always succeed when the final scene plays out. These are 'party' games for social evenings and as such they are brilliant entertainment.

 

These are excellent one-off games. You either solve them or you don't, and then it is time to pass them on to your friends (not the one's you played them with, obviously). We ran out of time playing our last Deckscape game and did our best to keep the cards in the order we left them in the game. The fun comes from the discussions between the players and the accusations when the majority select what to do and the minority (usually one player) is correct. 

We shouldn't really have started again because we remembered our mistakes, (and we did make some rough guesses/conclusions) but when we returned to it a few days later it took only a few moments to get 'back in the zone' and we were there again, proving that you can either take a break while playing, or you can restart (and move through the Deck quicker).  

What you really shouldn't do is play from the start again if you fail as you would know everything in advance, rather like reading the last few pages of a 'whodunnit' book to find out 'whodidit' and then beginning to read from the first page - there won't be a different ending.

We love these games and cannot get enough of them. Well done dvGiochi - keep 'em coming .. please!

© Chris Baylis 2011-2021